chris clarke
software development that works…or something
retro-active-spectives
November 18, 2006 on 12:16 am | In Retrospectives |I like the idea of retrospectives but I find them quite painful at times and they never seem to result in many actions actually being actioned. So I came up with a retro-active-spective, based on an idea someone called Arlo? (forgot link) had of an emotion box where people put cards in a box when they get mad or happy.
retro-active-spective
1. Everyone collects cards during the iteration - each one is written as a record of when something puzzles you, you learn something, you get annoyed or you feel something has gone well.
2. At the end of the iteration all the ‘good’ cards - the ones where something was learned or something went well are displayed as an altar in a prominent position in the workspace - a place for appreciation and guidance. (Also read them out at the start of the RetroActiveSpective).
3. Split the team into small non-natural-affinity groups and each group picks a single puzzle/annoyance and comes up with an action. (Not all of them can possibly be resolved - the groups will hopefully pick one’s which reflect the team’s prioirities.)
4. Bring everyone back together and assign a pair to the action, an owner and a chaser, give them estimates and display them as stories for the next iteration in the workspace.
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retro-active-spectives
November 18, 2006 on 12:16 am | In Retrospectives |I like the idea of retrospectives but I find them quite painful at times and they never seem to result in many actions actually being actioned. So I came up with a retro-active-spective, based on an idea someone called Arlo? (forgot link) had of an emotion box where people put cards in a box when they get mad or happy.
retro-active-spective
1. Everyone collects cards during the iteration - each one is written as a record of when something puzzles you, you learn something, you get annoyed or you feel something has gone well.
2. At the end of the iteration all the ‘good’ cards - the ones where something was learned or something went well are displayed as an altar in a prominent position in the workspace - a place for appreciation and guidance. (Also read them out at the start of the RetroActiveSpective).
3. Split the team into small non-natural-affinity groups and each group picks a single puzzle/annoyance and comes up with an action. (Not all of them can possibly be resolved - the groups will hopefully pick one’s which reflect the team’s prioirities.)
4. Bring everyone back together and assign a pair to the action, an owner and a chaser, give them estimates and display them as stories for the next iteration in the workspace.
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